Game cashes in on horse scandal with mince meat ad

By Maisie McCabe, campaignlive.co.uk, Tuesday, 19 February 2013 12:01PM

Game, the beleaguered gaming shop, has taken time out from dealing with the aftermath of administration to run a light-hearted ad making fun of the horsemeat scandal.

Game: press ad wording plays on horsemeat scandal

Game: press ad wording plays on horsemeat scandal

The press ad, which appeared in The Sun today, has the tagline, "We make mince meat out of anything", in white letters against a dark background.

It is understood that the ad was designed by Game Group’s in-house team.

A spokeswoman for Game said: "Although several of the games sold at Game feature horses ['Red Dead Redemption', 'Assassin’s Creed', 'Darksiders', etc], we have double-checked and none of our products actually contains horsemeat.

"However, we do encourage 100% horsepower when gaming."

Other recent marketing from the retailer includes a partnership with IGN Entertainment for a series of activities, beginning with an offer to play Xbox 360 game 'Gears of War: Judgement' in-store, ahead of its release.

Campaign’s sister magazine Marketing revealed this morning that Game is seeking a marketing director , as the incumbent Anna-Marie Mason prepares to leave the retailer in the coming weeks.

A number of brands have taken advantage of the scandal over horsemeat in products labelled as beef, including Mini in an ad designed by Iris.

This article was first published on campaignlive.co.uk

Share

X

You must log in to use Clip & Save

blog comments powered by Disqus

Additional Information

Campaign Jobs




The Wallblog logo
  • Making the best out of Twitter chats with @TheChatDiary

    Many businesses try and engage user and demonstrate their expertise via running chats over Twitter. These are on a chosen topic, and curated and followed by a pre-assigned #hashtag.

    Twitter chats can be a very useful way of networking and community building for those involved, however they are also easy to miss. While you can read the conversation back, this clearly limits the interactivity and value of the conversation.

    Read more »