Why Marks & Spencer and Shelter turned to VR

By using technology M&S and Shelter were able to bring home the reality of being a homeless family at Christmas. Kim Benjamin discovers how VR helped deepen levels of engagement

by Kim Benjamin

Sign in to continue

Sign In

Trouble signing in?

Reset password: Click here

Email: support@campaignlive.co.uk

Call: 020 8267 8121

Register

  • Limited free articles a month
  • Free email bulletins

Register Now

Become a member

From £88 a quarter*

  • Full access to campaignlive.co.uk
  • Exclusive event discounts
  • Campaign magazine
  • Plus lots more...

Subscribe now

Need to activate  your membership?

Campaign Members
Click here >>

Marketing Society Members
Click here >>