Tony Pearce, Co-Founder, Reality Gaming Studio

Tony is a serial entrepreneur and games pioneer and has been involved in gaming, tech and mobile for over 25 years. In early 2017 Tony co-founded Reality Gaming Group, a world leader in developing new gaming experiences utilizing NFTs and blockchain technology. Voted a top 25 blockchain games company in the world they work exclusively with several worldwide brands including the BBC. Previously Tony was the CEO and Co-Founder of Player X and spearheaded the company from a two person start-up in 2004 and developed it into Europe's largest mobile games distributor.

Visar Statovci, Co-Founder and Managing Partner, Waste Creative

Fourteen years ago, Visar co-founded Waste, a digital creative agency based in London and LA. While his background was originally design and creative, he moved into management soon after starting Waste and oversaw its growth from 3 people to 70+. Visar has worked closely throughout the years with clients such as Supercell, SEGA, Nintendo and Warner Brothers amongst many others.

In 2020, Visar continued this trend and drove the business forward across the board. By implementing and not deviating from his ‘Objective and Key Results’ system, he helped increase the agency’s revenue by 12% and championed the agency’s focus on the largest growth area within the booming gaming industry: Games-as-a-service.

Visar has also supported the creation of a Waste-owned specialist animation studio, ‘This Thing Of Ours’, to diversify revenue streams through project work and original IP ( https://www.instagram.com/thisthing.studio/ ). It’s already grown its audience to 10k+ while securing major awards (such as D&AD’s) and exciting overseas collaborations with Lil’ Mosey (Billboard Hot 100) and Greg Cipes (Teenage Mutant Ninja Turtles, Teen Titans).

Despite the challenges brought by the pandemic, Waste won two Agency of the Year awards in 2020, at The Drum DADIs and The Drum Content Awards, alongside numerous other awards and nominations.

Louise Conolly-Smith, Head of Creative, London and Partners

Louise Conolly-Smith is Head of Creative at London & Partners, the business growth and destination agency for London. Her focus is setting the creative strategy for the business directorate and supporting international creative businesses to set up and scale in London

Previously Louise was working with North American technology companies based in London who were scaling rapidly. She is a mentor for the London & Partners Business Growth Programme and has worked at the Design Council delivering a national business support programme as well as at Business Link as a coach and mentor to high growth companies.

Nina Mackie, Global Agency Partnerships Director, Admix

Over 20 years of experience working with digital, print and outdoor businesses as well as emerging digital ad tech; Including programmatic, location targeting, WiFi advertising, data performance marketing & In-Game advertising. Understanding your audience is key to the success of any memorable advertising campaign. I'm just a woman that loves tech! gaming and really dislikes poorly targeted ads!

Nina is also a member of Women in Gaming

Glen Fox, Editor, Pocket Tactics

An eight-year veteran of mobile and tech journalism, Glen’s passion for mobile and handheld gaming goes back to the halcyon days of the Game Boy. He’s served as Editor of a number of industry-leading mobile gaming publications, including Pocket Gamer, Gamezebo, 148Apps, and, at present, Pocket Tactics, which he’s helped grow from scrappy upstart to the world’s biggest mobile gaming site.

Dave Bradley, COO, Steel Media

Dave Bradley is COO of Steel Media, the publishing and events company behind sites like Pocket Gamer and the international conference series PG Connects.

An industry veteran with 25 years in publishing and events, Bradley started his career writing videogame reviews in the 1990s. Over the years he’s served as editor-in-chief of news-stand publications such as the official Microsoft Windows magazine and genre entertainment mag SFX. Today at Steel Media he manages a portfolio of B2B and B2C websites, and plans multiple annual conferences, awards and partner activations. Launched in 2006, Steel Media’s Pocket Gamer is the longest-running mobile games media brand. Since 2019, Steel Media has been part of Enthusiast Gaming, the largest games network in North America.

As well as playing a ton of games, in his spare time Bradley is a podcaster, short fiction writer and book reviewer, and enjoys travel and history.

https://www.pgconnects.com/next-event/ <> https://www.pocketgamer.biz/staff/100171/dave-bradley/ https://www.enthusiastgaming.com/ https://www.linkedin.com/in/boxdaveb/ https://twitter.com/boxdaveb

Luke Price, Co-Founder, Metavision

Luke is the co-founder of Metavision, a studio and agency backed by ITV to bring entertainment and commercial brands into the Metaverse. As part of ITV's Studio 55 Ventures incubator, Metavision will lead the expansion of ITV's content and brand partners into Metaverse platforms and look to develop the next generation of formats across entertainment and gaming spaces.

Before he co-founded Metavision, Luke worked in freelance TV development and public sector transformation.

Rhys Hancock, Co-Founder, Metavision

Rhys is the co-founder of Metavision, a studio and agency backed by ITV to bring entertainment and commercial brands into the Metaverse. As part of ITV's Studio 55 Ventures incubator, Metavision will lead the expansion of ITV's content and brand partners into Metaverse platforms and look to develop the next generation of formats across entertainment and gaming spaces.

Prior to his time at Metavision and ITV, Rhys worked in audio and podcasts as Head of Content for leading podcast platform Podcast.co. He also conducted research at the London School of Economics about young audiences and how they engage with public service broadcasters and streaming services in the UK.

Christian Facey, Founder and CEO, AudioMob

Maria Sayans, CEO, ustwo games

Maria Sayans, CEO at ustwo games, has been helping games companies succeed in the digital space, build great brands, launch games and engage players for nearly two decades. She spent 14 years at EA building the online functions and on marketing leadership roles for franchises like Mass Effect, Dragon Age, Dead Space, Star Wars, Mirror’s Edge and Battlefield. In 2015 she joined CCP Games, the Icelandic developer of EVE Online, as their Chief Customer Officer. At ustwo games, a pioneer gaming company in the B-Corp movement, she has been helping the company evolve beyond their Monument Valley heritage.

Their most recent game, Alba: a Wildlife Adventure is out on Apple Arcade, PC and consoles and has received numerous awards, including an Apple Design Award as well as Game of the Year, and Most Significant Impact at the Games for Change Awards. They are planting a tree for every copy of the game downloaded and you can track their progress here https://ecologi.com/albasforest

George Osborn, Head of Communications, The Association of UK Interactive Entertainment (Ukie)

George Osborn is the head of communications for Ukie. He has worked in the industry for a decade as a journalist, present, conference organiser and content marketer, working across the games and mobile advertising industries. He was named one of Games Industry Biz’s Future 100 talents in 2018, was listed in MCV’s 30 Under 30 in 2019 and has twice served as a BAFTA games judge. He is also an ambassador for the charity Special Effect.